Art 33: Lili
A new art style I had an idea for, which seemed to best fit Miss Zanotto here. It’s been a really, really, really long time since I’ve played Psychonauts, but it’s still one of the best games ever.
In other news, the massive project I’ve been working on seems to have hit a roadblock. I’ve got plenty of plot for future scenes, but can’t seem to figure out what is supposed to happen in the next comic in the continuity. I’m tempted to just draw all the scenes I want to draw first and then fill in the blanks; but if I do that, then, as my style evolves, the key scenes will be really crappily drawn while the boring, in-between bits will be gorgeous. It’s really getting on my nerves, as I’ve only been able to draw three pages in three months.
This is hasty concept art for one of the very very minor characters. No he is not a time-traveler from the 80s.
And now for something completely different.
I went to see Ender’s Game on Saturday, and here’s what I think: as a standalone sci-fi film? Not bad. As a series of cinematographic illustrations for a handful of scenes of the book? Pretty darn good. But as the film adaptation of Ender’s Game? An electronic donkey food-trough wiper. Seriously. Major Anderson was decent, and Peter was decent for all ten of the seconds he had on the screen, and Asa Butterfield looks like a cross between Elijah Wood and Benedict Cumberbatch. But if you actually wanted to see an intelligent, rational young boy — or even any of Ender’s actual games — you’re out of luck, because it’s just an hour and a half of having glorious CGI-Outer Space being shoved in your face.
Anyway. Peace and Long Life!